﻿using UnityEngine;
using System.Collections;
using strange.extensions.mediation.impl;

public class CubeView : View {


    public void Init()
    {
        //框架外逻辑处理
    }

    public void Updaye()
    {
        //框架外逻辑处理
    }

    private void OnMouseDown()
    {
        Debug.Log("Mouse Down");
    }

    public void UpdateScore(int score)
    {
        //框架外逻辑处理
    }
}
